BIS fnc zoomLock: Difference between revisions
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Poslovitch (talk | contribs) m (added local effects, slight improvement in syntax, added arma version in my note) |
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<!---|arg= local |Multiplayer Arguments=---> | <!---|arg= local |Multiplayer Arguments=---> | ||
|eff= local |Multiplayer Effects= | |||
| Locks the camera in place when the map is open. |Description= | | Locks the camera in place when the map is open. |Description= | ||
| | |cameraCenter call [[BIS_fnc_zoomLock]]|Syntax= | ||
|p1= cameraCenter: [[Position2D]] - (default [0, 0]) position where the camera should be placed and locked |Parameter 1= | |p1= cameraCenter: [[Position2D]] - (default [0, 0]) position where the camera should be placed and locked |Parameter 1= | ||
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<dt class="note">[[User:Poslovitch|Poslovitch]]</dt> | <dt class="note">[[User:Poslovitch|Poslovitch]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
On '''Arma 3 1.98.146303''', closing the map after running this function '''does not unlock''' the map's camera. One must use [[BIS_fnc_zoomUnlock]] to allow the player to move the camera again. | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 19:52, 22 April 2020
Description
- Description:
- Locks the camera in place when the map is open.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- cameraCenter call BIS_fnc_zoomLock
- Parameters:
- cameraCenter: Position2D - (default [0, 0]) position where the camera should be placed and locked
- Return Value:
- Nothing
Examples
- Example 1:
[[0, 0]] call BIS_fnc_zoomLock;
Additional Information
- See also:
- BIS_fnc_zoomUnlockBIS_fnc_zoomLockEH
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 22, 2020 - 16:29 (UTC)
- Poslovitch
- On Arma 3 1.98.146303, closing the map after running this function does not unlock the map's camera. One must use BIS_fnc_zoomUnlock to allow the player to move the camera again.