displaySetEventHandler: Difference between revisions
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Revision as of 19:00, 3 June 2020
Description
- Description:
- Sets given event handler of given display.
The return code of the provided function should indicate whether this event was handled correctly. This implies telling the engine whether it's default code should be executed.
See User Interface Event Handlers for the full list of handler names.
If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- display displaySetEventHandler [handlerName, function]
- Parameters:
- display: Display
- [handlerName, function]: Array
- handlerName: String
- function: String. {Code}
- Return Value:
- Nothing
Examples
- Example 1:
_control displaySetEventHandler ["KeyDown", ""]
- Example 2:
- init.sqf
keyspressed.sqfkeyspressed = compile preprocessFile "keyspressed.sqf"; _display = findDisplay 46; _display displaySetEventHandler ["KeyDown","_this call keyspressed"];
private['_handled']; _handled = false; switch (_this select 1) do { //F key case 33: { // code here _handled = true; }; }; _handled;
Additional Information
- See also:
- ListOfKeyCodesdisplayAddEventHandlerdisplayRemoveEventHandlerdisplayRemoveAllEventHandlersctrlSetEventHandlerUI Event HandlersDIK KeyCodeskeyName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Nov 25, 2009
- kju
- Always use displayAddEventHandler instead, as DSetEH overwrites other (peoples') DEH.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands Armed Assault
- Command Group: Interaction
- Command Group: GUI Control
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters