BIS fnc respawnMenuInventory: Difference between revisions
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{{Function | {{Function | ||
| arma3 | |game1= arma3 | ||
|1.00 | |version1= 1.00 | ||
<!--|serverExec= server--> | |||
<!--|arg= local--> | |||
| | <!--|eff= local--> | ||
| | |descr= Handles respawn inventory menu. | ||
| | |s1= [player, respawnDelay, revive] call [[BIS_fnc_respawnMenuInventory]] | ||
| | |p1= player: [[Object]] - Player unit | ||
|p2= respawnDelay: [[Number]] - (Optional, default 3) Respawn delay | |||
|p3= revive: [[Boolean]] - (Optional, default [[false]]) If unit was revived | |||
|r1= [[Nothing]] | |||
|x1= <code><nowiki>[</nowiki>[[player]],5] [[call]] [[BIS_fnc_respawnMenuInventory]];</code> | |||
|exec= call | |||
|seealso= [[Arma 3 Respawn]] | |||
}} | |||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 13:23, 22 July 2020
Description
- Description:
- Handles respawn inventory menu.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [player, respawnDelay, revive] call BIS_fnc_respawnMenuInventory
- Parameters:
- player: Object - Player unit
- respawnDelay: Number - (Optional, default 3) Respawn delay
- revive: Boolean - (Optional, default false) If unit was revived
- Return Value:
- Nothing
Examples
- Example 1:
[player,5] call BIS_fnc_respawnMenuInventory;
Additional Information
- See also:
- Arma 3 Respawn
Notes
-
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