roadAt: Difference between revisions
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| '''roadAt''' position |SYNTAX= | | '''roadAt''' position |SYNTAX= | ||
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) |PARAMETER1= | |p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) or (since Arma 3 v1.99.146460) [[Position2D]], in which case Z will be automatically deduced as the height of the road surface |PARAMETER1= | ||
| [[Object]] - road segment or [[objNull]] |RETURNVALUE= | | [[Object]] - road segment or [[objNull]] |RETURNVALUE= |
Revision as of 15:38, 9 June 2020
Description
- Description:
- Returns a road segment containing given position, objNull otherwise. Same as isOnRoad only returns the actual road object instead of boolean.
- Groups:
- Uncategorised
Syntax
- Syntax:
- roadAt position
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v1.99.146460) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Object - road segment or objNull
Examples
- Example 1:
_road = roadAt ASLToAGL getPosASL player;
- Example 2:
_isOnRoad = !isNull roadAt player;
- Example 3:
- For detecting bridges, for example
getModelInfo (roadAt ASLToAGL getPosASL player); // ["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]
Additional Information
Notes
-
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