roadAt: Difference between revisions

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| '''roadAt''' position |SYNTAX=
| '''roadAt''' position |SYNTAX=


|p1= position: [[Object]] or  [[Array]] in format [[PositionAGL]] (especially on bridges)  |PARAMETER1=  
|p1= position: [[Object]] or  [[Array]] in format [[PositionAGL]] (especially on bridges) or (since Arma 3 v1.99.146460) [[Position2D]], in which case Z will be automatically deduced as the height of the road surface |PARAMETER1=  


| [[Object]] - road segment or [[objNull]] |RETURNVALUE=  
| [[Object]] - road segment or [[objNull]] |RETURNVALUE=  

Revision as of 15:38, 9 June 2020

Hover & click on the images for description

Description

Description:
Returns a road segment containing given position, objNull otherwise. Same as isOnRoad only returns the actual road object instead of boolean.
Groups:
Uncategorised

Syntax

Syntax:
roadAt position
Parameters:
position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v1.99.146460) Position2D, in which case Z will be automatically deduced as the height of the road surface
Return Value:
Object - road segment or objNull

Examples

Example 1:
_road = roadAt ASLToAGL getPosASL player;
Example 2:
_isOnRoad = !isNull roadAt player;
Example 3:
For detecting bridges, for examplegetModelInfo (roadAt ASLToAGL getPosASL player); // ["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]

Additional Information

See also:
nearRoadsroadsConnectedToisOnRoadsurfaceIsWater

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 30, 2016 - 21:40 (UTC)
OOKexOo
This command does not nessecarly return the segment which center is the closest to the given position.
In order to get such segment use nearRoads.
_closest_road = (_pos nearRoads 0.1) select 0;