isOnRoad: Difference between revisions
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|[[nearRoads]], [[roadsConnectedTo]], [[roadAt]], [[surfaceIsWater]] |SEEALSO= | |[[nearRoads]], [[roadsConnectedTo]], [[roadAt]], [[surfaceIsWater]], [[isOnRoad]], [[getRoadInfo]], [[nearestTerrainObjects]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 20:50, 11 June 2020
Description
- Description:
- Checks if given position is inside road segment. Same as roadAt, only return is boolean instead of road object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isOnRoad position
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v1.99.146460) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Boolean
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 24, 2017 - 21:31 (UTC)
- Tankbuster
- Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.