BIS fnc pulsate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Function|= Comments " to "{{Function|Comments= ")
m (page filled)
Line 5: Line 5:
|1.00|Game version=
|1.00|Game version=


<!---|arg= local |Multiplayer Arguments=--->
| Pulsates a value from 0 to 1. |Description=


<!---|eff= local |Multiplayer Effects=--->
|[frequenzy] call [[BIS_fnc_pulsate]]|Syntax=


| <pre>/*
|p1= frequenzy: [[Number]] - The frequency in Hz, 1 / _frequency = 0.1 second is the period|Parameter 1=
Author: Nelson Duarte <@Nelson_G_Duarte>


Description:
|[[Number]]|Return value=
Pulsates a value from 0 to 1


Parameter(s):
|x1= <code>200 [[call]] [[BIS_fnc_pulsate]];//0.113001</code>|Example 1=
_this select 0: Float - The frequency in Hz, 1 / _frequency = 0.1 second is the period
 
Returns:
Nothing
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
 
|[] call [[BIS_fnc_pulsate]]|Syntax=
 
|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
 
|Datatype - description|Return value=
 
|x1= <code></code>|Example 1=


| |See also=
| |See also=

Revision as of 09:18, 20 July 2020

Hover & click on the images for description

Description

Description:
Pulsates a value from 0 to 1.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[frequenzy] call BIS_fnc_pulsate
Parameters:
frequenzy: Number - The frequency in Hz, 1 / _frequency = 0.1 second is the period
Return Value:
Number

Examples

Example 1:
200 call BIS_fnc_pulsate;//0.113001

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note