enableGunLights Arma 2: Difference between revisions

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| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off |DESCRIPTION=
| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
{{Feature arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} |DESCRIPTION=
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|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |PARAMETER1=
|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |PARAMETER1=


|p2= value: [[Boolean]] |PARAMETER2=
|p2= value: [[Boolean]] |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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| |SEEALSO=
| [[enableGunLights]] [[:Category:Command Group: Lights]] |SEEALSO=
 
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Revision as of 00:10, 20 July 2020

Hover & click on the images for description

Description

Description:
Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
Arma 3
This syntax is for Arma 2: Operation Arrowhead. For Arma 3 syntax, see enableGunLights.
Groups:
Uncategorised

Syntax

Syntax:
thing enableGunLights value
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value: Boolean
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights true;
Example 2:
_unit enableGunLights false;

Additional Information

See also:
enableGunLights Category:Command Group: Lights

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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