enableGunLights: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Fix description)
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Lights |GROUP1= ")
Line 5: Line 5:


|1.00|Game version=
|1.00|Game version=
|gr1 = Lights |GROUP1=


|arg= local |Multiplayer Arguments=
|arg= local |Multiplayer Arguments=

Revision as of 13:17, 18 September 2020

Hover & click on the images for description

Description

Description:
Sets AI group option how to use gun lights. The string argument can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Arma 3
This syntax is for Arma 3. For Arma 2 syntax, see enableGunLights Arma 2.
Groups:
Lights

Syntax

Syntax:
group enableGunLights mode
Parameters:
group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - "Auto", "ForceOn", "ForceOff"
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights "ForceOn";
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section