enableGunLights: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Fix description) |
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Lights |GROUP1= ") |
||
Line 5: | Line 5: | ||
|1.00|Game version= | |1.00|Game version= | ||
|gr1 = Lights |GROUP1= | |||
|arg= local |Multiplayer Arguments= | |arg= local |Multiplayer Arguments= |
Revision as of 13:17, 18 September 2020
Description
- Description:
- Sets AI group option how to use gun lights. The string argument can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Groups:
- Lights
Syntax
- Syntax:
- group enableGunLights mode
- Parameters:
- group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - "Auto", "ForceOn", "ForceOff"
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights "ForceOn";
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note