landAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[ArmA:Airport ID" to "[[Arma: Airport IDs") |
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|arg= local|Multiplayer Arguments= | |arg= local|Multiplayer Arguments= | ||
|eff= global|Multiplayer Effects= | |eff= global|Multiplayer Effects= | ||
|gr1= Unit Control |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 21:53, 22 September 2020
Description
- Description:
- Order an AI airplane to land at a given airport. Id is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
- Groups:
- Unit Control
Syntax
- Syntax:
- plane landAt id
- Parameters:
- plane: Object
- id: Number (airport index)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- plane landAt airportObject Template:since
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Examples
- Example 1:
_plane1 landAt 1;
- Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 8, 2014 - 22:59 (UTC)
- Tankbuster
- In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.