enableGunLights: Difference between revisions

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|gr1 = Lights |GROUP1=
|gr1 = Lights |GROUP1=


 
|gr2 = Weapons |GROUP2=


|arg= local |Multiplayer Arguments=
|arg= local |Multiplayer Arguments=

Revision as of 20:04, 25 September 2020

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Description

Description:
Sets AI group option how to use gun lights. The string argument can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Arma 3
This syntax is for Arma 3. For Arma 2 syntax, see enableGunLights Arma 2.
Groups:
LightsWeapons

Syntax

Syntax:
group enableGunLights mode
Parameters:
group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - "Auto", "ForceOn", "ForceOff"
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights "ForceOn";
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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