vectorWorldToModelVisual: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
|arma3 |Game= | |arma3 |Game= | ||
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|gr1= Math - Vectors |GROUP1= | |gr1= Math - Vectors |GROUP1= | ||
|gr2= Render Time Scope |GROUP2= | |gr2= Render Time Scope |GROUP2= | ||
| Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. |DESCRIPTION= | | Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. |DESCRIPTION= | ||
| object [[vectorWorldToModelVisual]] worldDir |SYNTAX= | | object [[vectorWorldToModelVisual]] worldDir |SYNTAX= |
Revision as of 04:18, 17 January 2021
Description
- Description:
- Converts vector direction from world to model space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorWorldToModelVisual worldDir
- Parameters:
- object: Object
- worldDir: Array - vector direction in world space in format [x,y,z]
- Return Value:
- Array - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModelVisual [0,-10,4];
Additional Information
- See also:
- addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel
Notes
-
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