BIS fnc setCuratorCamera: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Curator |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: Curator(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\] " to "") |
||
Line 40: | Line 40: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:setCuratorCamera}}]] | [[Category:Functions|{{uc:setCuratorCamera}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:setCuratorCamera}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:setCuratorCamera}}]] |
Revision as of 16:33, 11 October 2020
Description
- Description:
- Move curator camera to a position and direction. Finished when animation ends.
- Execution:
- spawn
- Groups:
- Curator
Syntax
- Syntax:
- [camPos,targetPos,time] spawn BIS_fnc_setCuratorCamera
- Parameters:
- camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
- targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
- time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
- Return Value:
- Boolean True when done
Examples
- Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;
Additional Information
- See also:
- CuratorcuratorCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note