BIS fnc earthquake: Difference between revisions
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[[Category:Functions|{{uc:earthquake}}]] | [[Category:Functions|{{uc:earthquake}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:earthquake}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:earthquake}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on October 29, 2020 - 23:31 (UTC)</dd> | |||
<dt class="note">[[User:nomisum|nomisum]]</dt> | |||
<dd class="note"> | |||
needs to be spawned as sleep is used in the fnc, e.g. | |||
===== [intensity] spawn BIS_fnc_earthquake; ===== | |||
</dd> | |||
</dl> | |||
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Revision as of 00:31, 30 October 2020
Description
- Description:
- Earthquake simulation - now just camera shake and sound. Stamina is impacted by the earthquake too.
- Execution:
- call
- Groups:
- Environment
Syntax
- Syntax:
- [intensity] call BIS_fnc_earthquake
- Parameters:
- intensity: Number - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
- Return Value:
- Nothing
Examples
- Example 1:
[4] call BIS_fnc_earthquake;
Additional Information
- See also:
- addCamShake
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 29, 2020 - 23:31 (UTC)
- nomisum
-
needs to be spawned as sleep is used in the fnc, e.g.
[intensity] spawn BIS_fnc_earthquake;