BIS fnc variableSpaceAdd: Difference between revisions
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|p3=element: [[Anything]] - Element which will be added (must be of same type as variable) |Parameter 3= | |p3=element: [[Anything]] - Element which will be added (must be of same type as variable) |Parameter 3= | ||
|p4=global: [[Boolean]] - (Optional, default [[false]]) [[ | |p4=global: [[Boolean]] - (Optional, default [[false]]) [[true]] to save modified variable globally]] |Parameter 4= | ||
|p5=inArray: [[Boolean]] - (Optional, default [[false]]) [[ | |p5=inArray: [[Boolean]] - (Optional, default [[false]]) [[true]] to check if element is already in variable (only for [[Array|arrays]]) |Parameter 5= | ||
| [[Anything]] - Updated variable|Return value= | | [[Anything]] - Updated variable|Return value= |
Revision as of 17:16, 26 December 2020
Description
- Description:
- Add element to variable from someone's variable space.
- Execution:
- call
- Groups:
- Variables
Syntax
- Syntax:
- [object,varName,element,global,inArray] call BIS_fnc_variableSpaceAdd
- Parameters:
- object: Object - Owner of variable space
- varName: String - Name of variable
- element: Anything - Element which will be added (must be of same type as variable)
- global: Boolean - (Optional, default false) true to save modified variable globally]]
- inArray: Boolean - (Optional, default false) true to check if element is already in variable (only for arrays)
- Return Value:
- Anything - Updated variable
Examples
- Example 1:
[ player,"someVar",1337,true,true ] call BIS_fnc_variableSpaceAdd;
Additional Information
- See also:
- BIS_fnc_variableSpaceRemove
Notes
-
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