setAccTime: Difference between revisions

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A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts.
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Old Notes (temporary):


A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts.
[[Category:Scripting Commands|SETACCTIME]]
[[Category:Scripting Commands|SETACCTIME]]
[[Category:Scripting Commands OFP 1.96|SETACCTIME]]
[[Category:Scripting Commands OFP 1.96|SETACCTIME]]
[[Category:Scripting Commands OFP 1.46|SETACCTIME]]
[[Category:Scripting Commands OFP 1.46|SETACCTIME]]
[[Category:Scripting Commands ArmA|SETACCTIME]]
[[Category:Scripting Commands ArmA|SETACCTIME]]

Revision as of 17:34, 2 August 2006

Hover & click on the images for description

Description

Description:
Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer.
Groups:
Uncategorised

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.

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