BIS fnc tridentExecute: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "True" to "true")
Line 23: Line 23:
**0: [[Side]] - Side with higher score (when the score is even, side from param 0 is used)
**0: [[Side]] - Side with higher score (when the score is even, side from param 0 is used)
**1: [[Side]] - Side with lower score (when the score is even, side from param 1 is used)
**1: [[Side]] - Side with lower score (when the score is even, side from param 1 is used)
**2: [[Boolean]] - [[True]] when the sides are allied|Parameter 3=
**2: [[Boolean]] - [[true]] when the sides are allied|Parameter 3=


|p4= codeEnemy: [[Code]] - Code executed when sides are enemy |Parameter 4=
|p4= codeEnemy: [[Code]] - Code executed when sides are enemy |Parameter 4=




| [[Boolean]] - [[True]] when the sides are allied|Return value=
| [[Boolean]] - [[true]] when the sides are allied|Return value=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 17:16, 26 December 2020

Hover & click on the images for description

Description

Description:
Execute a code based on Trident relationship.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[side_1,side_2,codeFriendly,codeEnemy] call BIS_fnc_tridentExecute
Parameters:
side_1: Side
side_2: Side
codeFriendly: Code - Code executed when sides are friendly
  • Arguments passed to the code are
    • 0: Side - Side with higher score (when the score is even, side from param 0 is used)
    • 1: Side - Side with lower score (when the score is even, side from param 1 is used)
    • 2: Boolean - true when the sides are allied
codeEnemy: Code - Code executed when sides are enemy
Return Value:
Boolean - true when the sides are allied

Examples

Example 1:
[ west, east, {params ["_higherScore","_lowerScore","_areAllied"]}] call BIS_fnc_tridentExecute;

Additional Information

See also:
BIS_fnc_tridentGetRelationshipBIS_fnc_tridentHandleDamageBIS_fnc_tridentSetRelationship

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section