BIS fnc HUDLimits: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| tkoh |Game name= | | tkoh |Game name= | ||
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|gr1= GUI |GROUP1= | |gr1= GUI |GROUP1= | ||
| Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also [[setHUDMovementLevels]].<br> | | Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also [[setHUDMovementLevels]].<br> | ||
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* same or higher priority will replace currently set priority | * same or higher priority will replace currently set priority | ||
* using a negative priority will reset the values if absolute value is same or higher than current level |DESCRIPTION= | * using a negative priority will reset the values if absolute value is same or higher than current level |DESCRIPTION= | ||
| [speedLimit, altLimit, dirLimit] call [[BIS_fnc_HUDLimits]] |SYNTAX= | | [speedLimit, altLimit, dirLimit] call [[BIS_fnc_HUDLimits]] |SYNTAX= | ||
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| [[Array]] - current value of [[HUDMovementLevels]] |RETURNVALUE= | | [[Array]] - current value of [[HUDMovementLevels]] |RETURNVALUE= | ||
|x1= <code><nowiki>[</nowiki>[0,0,0], [1, 0, 50], [0,0,0]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits altitude on HUD to 50m max}}</code> |EXAMPLE1= | |x1= <code><nowiki>[</nowiki>[0,0,0], [1, 0, 50], [0,0,0]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits altitude on HUD to 50m max}}</code> |EXAMPLE1= | ||
|x2= <code><nowiki>[</nowiki>[0,0,0], [0, 0, 0], [1,330,30, myTarget]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits orientation towards myTarget by ±30°}}</code> |EXAMPLE2= | |x2= <code><nowiki>[</nowiki>[0,0,0], [0, 0, 0], [1,330,30, myTarget]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits orientation towards myTarget by ±30°}}</code> |EXAMPLE2= | ||
| [[HUDMovementLevels]], [[setHUDMovementLevels]] |SEEALSO= | | [[HUDMovementLevels]], [[setHUDMovementLevels]] |SEEALSO= |
Revision as of 21:49, 16 January 2021
Description
- Description:
- Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also setHUDMovementLevels.
Notes:- default value is 0, which means no limits were assigned
- using 0 in min or max value will hide the corresponding limit
- same or higher priority will replace currently set priority
- using a negative priority will reset the values if absolute value is same or higher than current level
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [speedLimit, altLimit, dirLimit] call BIS_fnc_HUDLimits
- Parameters:
- speedLimit: Array in format [priority, min, max]:
- altLimit: Array in format [priority, min, max]:
- dirLimit: Array in format [priority, min, max, target]:
- Return Value:
- Array - current value of HUDMovementLevels
Examples
- Example 1:
[[0,0,0], [1, 0, 50], [0,0,0]] call BIS_fnc_HUDLimits; // limits altitude on HUD to 50m max
- Example 2:
[[0,0,0], [0, 0, 0], [1,330,30, myTarget]] call BIS_fnc_HUDLimits; // limits orientation towards myTarget by ±30°
Additional Information
- See also:
- HUDMovementLevelssetHUDMovementLevels
Notes
-
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