BIS fnc interpolateVectorConstant: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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|version1= 1.78 | |version1= 1.78 | ||
|gr1 = Interpolation | |gr1 = Interpolation | ||
|gr2 = Vectors | |gr2 = Vectors | ||
|descr= Interpolates vector to target linearly. | |descr= Interpolates vector to target linearly. |
Revision as of 23:08, 17 January 2021
Description
- Description:
- Interpolates vector to target linearly.
- Execution:
- call
- Groups:
- InterpolationVectors
Syntax
- Syntax:
- [currentValue, targetValue, delta, interpSpeed] call BIS_fnc_interpolateVectorConstant
- Parameters:
- currentValue: Array - The current value
- targetValue: Array - The target value
- delta: Number - (Optional, default 0) The delta time
- interpSpeed: Number - (Optional, default 0) The interpolation speed
- Return Value:
- Array - The interpolated value
Examples
- Example 1:
[[1,1,1],[20,20,20],0.2,0.1] call BIS_fnc_interpolateVectorConstant;
Additional Information
Notes
-
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