BIS fnc colorRGBAtoTexture: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
Line 7: | Line 6: | ||
|gr1 = Arrays |GROUP1= | |gr1 = Arrays |GROUP1= | ||
| Converts RGB color format to procedural texture, e.g <tt>[0,0,0,1]</tt> becomes <tt>"#(argb,8,8,3)color(0,0,0,1)"</tt>.<br> | | Converts RGB color format to procedural texture, e.g <tt>[0,0,0,1]</tt> becomes <tt>"#(argb,8,8,3)color(0,0,0,1)"</tt>.<br> | ||
Values are in range 0..1. |Description= | Values are in range 0..1. |Description= | ||
| color call [[BIS_fnc_colorRGBAtoTexture]] |Syntax= | | color call [[BIS_fnc_colorRGBAtoTexture]] |Syntax= | ||
Line 18: | Line 15: | ||
| [[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)" |Return value= | | [[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)" |Return value= | ||
|x1= <code>_texture = [0,0,0,1] [[call]] [[BIS_fnc_colorRGBAtoTexture]];</code> |Example 1= | |x1= <code>_texture = [0,0,0,1] [[call]] [[BIS_fnc_colorRGBAtoTexture]];</code> |Example 1= | ||
| [[BIS_fnc_colorRGBAtoHTML]] |See also= | | [[BIS_fnc_colorRGBAtoHTML]] |See also= |
Revision as of 22:38, 16 January 2021
Description
- Description:
- Converts RGB color format to procedural texture, e.g [0,0,0,1] becomes "#(argb,8,8,3)color(0,0,0,1)".
Values are in range 0..1. - Execution:
- call
- Groups:
- Arrays
Syntax
- Syntax:
- color call BIS_fnc_colorRGBAtoTexture
- Parameters:
- color: Array - format [R,G,B,A]
- Return Value:
- String - procedural texture to format "#(argb,8,8,3)color(R,G,B,A)"
Examples
- Example 1:
_texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;
Additional Information
- See also:
- BIS_fnc_colorRGBAtoHTML
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note