BIS fnc destroyer01OperateHangarDoors: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Destroyer(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.84 | |1.84 | ||
|gr1= Destroyer | |gr1= Destroyer | ||
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Calls bis_fnc_destroyer01AnimateHangarDoors to execute action. | Calls bis_fnc_destroyer01AnimateHangarDoors to execute action. | ||
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{placeholder}}<!-- Remove this after fill-in --> | ||
|[] call [[BIS_fnc_Destroyer01OperateHangarDoors]] | |[] call [[BIS_fnc_Destroyer01OperateHangarDoors]] | ||
|p1= parameter: Datatype - (Optional, default defValue) description | |p1= parameter: Datatype - (Optional, default defValue) description | ||
|Datatype - description | |Datatype - description | ||
|x1= <code></code> | |x1= <code></code> | ||
|exec= call |Execution= | |exec= call |Execution= | ||
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}} | }} | ||
Revision as of 22:06, 17 January 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to handle animations of ship hangar doors. Execution: - Call from vehicle user actions. Example: class OpenHangarDoor_1 { displayNameDefault ="<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; displayName = $STR_DN_OUT_O_DOOR; position = "pos_Door_Hangar_1_Trigger"; priority = 0.4; radius = 1.5; onlyForPlayer = 0; condition = "(((nearestObjects [this,[""Land_Destroyer_01_hull_04_F""],50, false]) select 0) animationPhase ""Door_Hangar_1_1_open"") < 0.1;"; statement = "[this,1] call bis_fnc_destroyer01OperateHangarDoors;"; }; class CloseHangarDoor_1: OpenHangarDoor_1 { displayName = $STR_DN_OUT_C_DOOR; position = "pos_Door_Hangar_1_Trigger"; condition = "(((nearestObjects [this,[""Land_Destroyer_01_hull_04_F""],50, false]) select 0) animationPhase ""Door_Hangar_1_1_open"") >= 0.1;"; statement = "[this,0] call bis_fnc_destroyer01OperateHangarDoors;"; }; Required: Object (ship) must have all animations correctly defined and user actions configured. Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: animation state of doors Returns: nothing Result: Ship's hangar door animation is played with sounds added. Calls bis_fnc_destroyer01AnimateHangarDoors to execute action. */
Template:placeholder- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_Destroyer01OperateHangarDoors
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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