customRadio: Difference between revisions
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m (Text replacement - "|gr3= Custom Radio |GROUP3=" to "|gr3= Custom Radio and Chat |GROUP3=") |
m (Text replacement - "channel id" to "channel ID") |
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|p2= [channel, message]: [[Array]] |PARAMETER2= | |p2= [channel, message]: [[Array]] |PARAMETER2= | ||
|p3= channel: [[Number]] - custom radio channel | |p3= channel: [[Number]] - custom radio channel ID returned by [[radioChannelCreate]] command |PARAMETER3= | ||
|p4= message: [[String]] |PARAMETER4= | |p4= message: [[String]] |PARAMETER4= |
Revision as of 17:15, 24 October 2020
Description
- Description:
- Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.
- Groups:
- Radio and ChatSoundsCustom Radio and Chat
Syntax
- Syntax:
- unit customRadio [channel, message]
- Parameters:
- unit: Object
- [channel, message]: Array
- channel: Number - custom radio channel ID returned by radioChannelCreate command
- message: String
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne customRadio [1, "WordEnemy"];
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on December 3, 2016 - 21:35 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player customRadio [1, "#MySound.ogg"];