Channel IDs: Difference between revisions
Jump to navigation
Jump to search
m (fixed spacing) |
Lou Montana (talk | contribs) m (Text replacement - " <nowiki>[</nowiki>[" to " [<nowiki/>[") |
||
Line 56: | Line 56: | ||
== Custom Channel ID Example == | == Custom Channel ID Example == | ||
{{cc|Create custom channel}} | {{cc|Create custom channel}} | ||
_customChannelID = [[radioChannelCreate]] [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", <nowiki | _customChannelID = [[radioChannelCreate]] [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [<nowiki/>[[player]]]]; {{cc|_customChannelID is 1}} | ||
{{cc|Switch current channel of the player to the newly created channel}}. | {{cc|Switch current channel of the player to the newly created channel}}. |
Revision as of 20:13, 29 January 2021
Introduction
In Arma 3, chat, radio, VON and markers all use the same channel ID system. However, channel IDs for custom channels behave a bit differently. This is explained in the table below.
Channel Explanation
Channel ID | Channel Name | Visible To | Additional Information |
---|---|---|---|
-1 | None | Is used when a marker is created with createMarker and the channelID parameter was not defined. Markers in "none" channel are visible in all other channels as well. | |
0 | Global | All players. | |
1 | Side | Content[1] is only visible to the side of the player who created it. | |
2 | Command | ||
3 | Group | Content[1] is only visible for the players in the group of the player who created it. | This channel cannot be disabled. It's the default fallback channel if all other channels are disabled. |
4 | Vehicle | Content[1] is only visible to the vehicle's crew. | |
5 | Direct | To players in close proximity. | |
6 - 15 | Custom Channels | Content[1] will only be available for players which have been assigned to this channel. See radioChannelAdd | Custom channels can be created on the fly. See radioChannelCreate. |
Custom Channel ID Example
// Create custom channel _customChannelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player]]; // _customChannelID is 1
// Switch current channel of the player to the newly created channel. setCurrentChannel 6; // Note the channel ID used here. Even though the ID returned by radioChannelCreate is 1, we have to use 6 as channel ID. See table above.
// Let us use this channel for a message player customChat [_customChannelID, "Hi, I am a custom chat message"]; // Since this command uses the customChannelID we have to use 1 (_customChannelID) here
See Also
Footnotes