HashMap: Difference between revisions

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m (Fix cc nowiki usage)
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this means that if the HashMap is edited, all the scripts/functions using a reference to this HashMap will see the edition.
this means that if the HashMap is edited, all the scripts/functions using a reference to this HashMap will see the edition.


  [[private]] _myMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2], ["c",3]]</nowiki>;
  [[private]] _myMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2], ["c",3]];
  [[private]] _myNewMap = _myMap;
  [[private]] _myNewMap = _myMap;
  _myMap [[set]] ["z", 4];
  _myMap [[set]] ["z", 4];
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An array set through [[setVariable]] does not need to be assigned again if you modify it by reference:
An array set through [[setVariable]] does not need to be assigned again if you modify it by reference:
  [[player]] [[setVariable]] ["myMap", [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2], ["c",3]]</nowiki>];
  [[player]] [[setVariable]] ["myMap", [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2], ["c",3]]];
  [[private]] _myMap = [[player]] [[getVariable]] "myMap";
  [[private]] _myMap = [[player]] [[getVariable]] "myMap";
  _myMap [[set]] ["z", 4];
  _myMap [[set]] ["z", 4];
  [[player]] [[getVariable]] "myMap"; {{cc|is [["a",1], ["b",2], ["c",3], ["z",4]]}}
  [[player]] [[getVariable]] "myMap"; {{cc|is [<nowiki/>["a",1], ["b",2], ["c",3], ["z",4]]}}


=== Key Types ===
=== Key Types ===
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Supported types are:
Supported types are:
<div style="columns: 2">
<div style="columns: 3">
* [[Scalar]]
* [[Scalar]]
* [[Bool]]
* [[Bool]]
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  {{cc|Example of a prefilled HashMap}}
  {{cc|Example of a prefilled HashMap}}
  [[private]] _myFilledMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2], ["c", 3]]</nowiki>;
  [[private]] _myFilledMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2], ["c", 3]];
  [[count]] _myFilledMap; {{cc|returns 2}}
  [[count]] _myFilledMap; {{cc|returns 2}}


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  [[private]] _myMap = [[createHashMap]];
  [[private]] _myMap = [[createHashMap]];
  _myMap [[set]] [1, "hello there"]; {{cc|_myMap is [[1, "hello there"]]}}
  _myMap [[set]] [1, "hello there"]; {{cc|_myMap is [<nowiki/>[1, "hello there"]]}}


Inserting an element with a key that already exists inside the HashMap, will overwrite the existing key.
Inserting an element with a key that already exists inside the HashMap, will overwrite the existing key.


  [[private]] _myMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2]]</nowiki>;
  [[private]] _myMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2]];
  _overwritten = _myMap [[set]] ["a", 1337]; {{cc|_myMap is now [["a",1337], ["b",2]] and _overwritten is true}}
  _overwritten = _myMap [[set]] ["a", 1337]; {{cc|_myMap is now [<nowiki/>["a",1337], ["b",2]] and _overwritten is true}}


=== Getting an element ===
=== Getting an element ===
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Values are retrieved by their key:
Values are retrieved by their key:


  [[private]] _myMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2]]</nowiki>;
  [[private]] _myMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2]];
  _myMap [[get]] "a"; {{cc|returns 1}}
  _myMap [[get]] "a"; {{cc|returns 1}}
  _myMap [[get]] "z"; {{cc|returns [[Nothing]]}}
  _myMap [[get]] "z"; {{cc|returns [[Nothing]]}}
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You can check if a key is in the HashMap using the [[in]] command:
You can check if a key is in the HashMap using the [[in]] command:


  [[private]] _myMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2]]</nowiki>;
  [[private]] _myMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2]];
  "a" [[in]] _myMap; {{cc|returns true}}
  "a" [[in]] _myMap; {{cc|returns true}}
  "z" [[in]] _myMap; {{cc|returns false}}
  "z" [[in]] _myMap; {{cc|returns false}}


=== Counting elements ===
=== Counting elements ===
The [[count]] command can be used to return the number of Key-Value Pairs stored in the HashMap:
The [[count]] command can be used to return the number of Key-Value Pairs stored in the HashMap:


  [[private]] _myMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2]]</nowiki>;
  [[private]] _myMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2]];
  [[count]] _myMap ; {{cc|returns 2}}
  [[count]] _myMap ; {{cc|returns 2}}


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You can retrieve an [[Array]] of all keys in the HashMap using the [[keys]] command:
You can retrieve an [[Array]] of all keys in the HashMap using the [[keys]] command:


  [[private]] _myMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2]]</nowiki>;
  [[private]] _myMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2]];
  [[keys]] _myMap; {{cc|returns ["a", "b"]}}
  [[keys]] _myMap; {{cc|returns ["a", "b"]}}


=== HashMap Copy ===
=== HashMap Copy ===


  [[private]] _myMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2]]</nowiki>;
  [[private]] _myMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2]];
  [[private]] _myNewMap = _myMap;
  [[private]] _myNewMap = _myMap;
  _myMap [[set]] ["a", 1337];
  _myMap [[set]] ["a", 1337];
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  {{cc|making copy}}
  {{cc|making copy}}
  [[private]] _myMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2]]</nowiki>;
  [[private]] _myMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2]];
  [[private]] _myNewMap = [[+]]_myMap;
  [[private]] _myNewMap = [[+]]_myMap;
  _myMap [[set]] ["a", 1337];
  _myMap [[set]] ["a", 1337];
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You can remove elements from the HashMap by using [[deleteAt]] with the elements key:
You can remove elements from the HashMap by using [[deleteAt]] with the elements key:


  [[private]] _myMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2]]</nowiki>;
  [[private]] _myMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2]];
  _myMap [[deleteAt]] "b"; {{cc|_myMap is [["a",1]]}}
  _myMap [[deleteAt]] "b"; {{cc|_myMap is [["a",1]]}}


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The simplest way to iterate through a HashMap is the [[forEach]] command:
The simplest way to iterate through a HashMap is the [[forEach]] command:


  [[private]] _myMap = [[createHashMapFromArray]] <nowiki>[["a",1], ["b",2]]</nowiki>;
  [[private]] _myMap = [[createHashMapFromArray]] [<nowiki/>["a",1], ["b",2]];
  { [[systemChat]] [[str]] [ [[_x]], _y ] } [[forEach]] _myMap;
  { [[systemChat]] [[str]] [ [[_x]], _y ] } [[forEach]] _myMap;


When iterating through a HashMap with forEach, the _x variable holds the key of the current element, while the _y variable holds its value.
When iterating through a HashMap with forEach, the _x variable holds the key of the current element, while the _y variable holds its value.


== Advanced usage ==
== Advanced usage ==
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=== Scalar Key precision ===
=== Scalar Key precision ===


{{wip}}
bla bla when using scalar key bla bla link to wikipedia floating point precision
bla bla when using scalar key bla bla link to wikipedia floating point precision




== See Also ==


== See Also ==
* [[:Category:Command Group: HashMap|All HashMap commands]]  
* [[:Category:Command Group: HashMap|All HashMap commands]]  


[[Category: Data Types]]
[[Category: Data Types]]

Revision as of 16:03, 14 December 2020

Template:SideTOC

Arma 3
HashMaps were introduced in version 2.01.

A HashMap is a container storing Key-Value pairs which is very efficient with many entries that have different keys.
Due to keys being stored by their hash, a HashMap provides constant-time lookup for keys, meaning it is very efficient for finding a key. More information on Wikipedia.
As a HashMap is a container, it stores some traits/properties with Arrays

Working with Hash Maps

Array properties

A HashMap variable is a reference to the HashMap(see Wikipedia reference page); this means that if the HashMap is edited, all the scripts/functions using a reference to this HashMap will see the edition.

private _myMap = createHashMapFromArray [["a",1], ["b",2], ["c",3]];
private _myNewMap = _myMap;
_myMap set ["z", 4];
_myNewMap get "z"; // will be 4

An array set through setVariable does not need to be assigned again if you modify it by reference:

player setVariable ["myMap", createHashMapFromArray [["a",1], ["b",2], ["c",3]]];
private _myMap = player getVariable "myMap";
_myMap set ["z", 4];
player getVariable "myMap"; // is [["a",1], ["b",2], ["c",3], ["z",4]]

Key Types

Due to the keys requirement to be hashable not all variable types are supported to be used as a key in the HashMap.

Supported types are:

  • The Array type also can only contain supported types
  • The virtual type HashMapKey is a combination of all supported types
  • Array keys are deep-copied on insertion, and cannot be modified when retrieved via keys or inside forEach

Creating a HashMap

// Example of an empty HashMap
private _myMap = createHashMap;
count _myMap;			// returns 0

// Example of a prefilled HashMap
private _myFilledMap = createHashMapFromArray [["a",1], ["b",2], ["c", 3]];
count _myFilledMap;	// returns 2

Setting an element

private _myMap = createHashMap;
_myMap set [1, "hello there"];	// _myMap is [[1, "hello there"]]

Inserting an element with a key that already exists inside the HashMap, will overwrite the existing key.

private _myMap = createHashMapFromArray [["a",1], ["b",2]];
_overwritten = _myMap set ["a", 1337];	// _myMap is now [["a",1337], ["b",2]] and _overwritten is true

Getting an element

Values are retrieved by their key:

private _myMap = createHashMapFromArray [["a",1], ["b",2]];
_myMap get "a";	// returns 1
_myMap get "z";	// returns Nothing
_myMap getOrDefault ["z", "NotFound"];	// returns "NotFound"

Checking if an element exists

You can check if a key is in the HashMap using the in command:

private _myMap = createHashMapFromArray [["a",1], ["b",2]];
"a" in _myMap;	// returns true
"z" in _myMap;	// returns false

Counting elements

The count command can be used to return the number of Key-Value Pairs stored in the HashMap:

private _myMap = createHashMapFromArray [["a",1], ["b",2]];
count _myMap ; // returns 2

Retrieving Keys

You can retrieve an Array of all keys in the HashMap using the keys command:

private _myMap = createHashMapFromArray [["a",1], ["b",2]];
keys _myMap; // returns ["a", "b"]

HashMap Copy

private _myMap = createHashMapFromArray [["a",1], ["b",2]];
private _myNewMap = _myMap;
_myMap set ["a", 1337];
_myNewMap get "a"; // will be 1337

In order to avoid this behaviour, copy the HashMap with + (plus):

// making copy
private _myMap = createHashMapFromArray [["a",1], ["b",2]];
private _myNewMap = +_myMap;
_myMap set ["a", 1337];
_myNewMap get "a"; // still 1

Arrays stored as Key or value in the HashMap will also be deep-copied.

Removing (deleting) elements

You can remove elements from the HashMap by using deleteAt with the elements key:

private _myMap = createHashMapFromArray [["a",1], ["b",2]];
_myMap deleteAt "b"; // _myMap is "a",1

Iterating through the HashMap

The simplest way to iterate through a HashMap is the forEach command:

private _myMap = createHashMapFromArray [["a",1], ["b",2]];
{ systemChat str [ _x, _y ] } forEach _myMap;

When iterating through a HashMap with forEach, the _x variable holds the key of the current element, while the _y variable holds its value.


Advanced usage

Common errors

Scalar Key precision

Template:wip bla bla when using scalar key bla bla link to wikipedia floating point precision


See Also