ParticleShape – ArmA: Armed Assault
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=Shapes= | =Shapes= | ||
==Blood== | == Blood == | ||
*\Ca\Data\ParticleEffects\Blood\Blood.p3d | *\Ca\Data\ParticleEffects\Blood\Blood.p3d | ||
==Cl_basic== | == Cl_basic == | ||
*\Ca\Data\Cl_basic.p3d | *\Ca\Data\Cl_basic.p3d | ||
==Cl_fire== | == Cl_fire == | ||
*\Ca\Data\Cl_fire | *\Ca\Data\Cl_fire | ||
==Cl_fired== | == Cl_fired == | ||
*\Ca\Data\Cl_fired | *\Ca\Data\Cl_fired | ||
==Cl_water== | == Cl_water == | ||
*\Ca\Data\Cl_water | *\Ca\Data\Cl_water | ||
==CloudletSand== | == CloudletSand == | ||
*\Ca\Data\ParticleEffects\CloudletSand\CloudletSand.p3d | *\Ca\Data\ParticleEffects\CloudletSand\CloudletSand.p3d | ||
==CloudletWater== | == CloudletWater == | ||
*\Ca\Data\ParticleEffects\CloudletWater\CloudletWater.p3d | *\Ca\Data\ParticleEffects\CloudletWater\CloudletWater.p3d | ||
==FireAnim== | == FireAnim == | ||
*\Ca\Data\ParticleEffects\FireAndSmokeAnim\FireAnim.p3d | *\Ca\Data\ParticleEffects\FireAndSmokeAnim\FireAnim.p3d | ||
==kouleSvetlo== | == kouleSvetlo == | ||
*\Ca\Data\kouleSvetlo | *\Ca\Data\kouleSvetlo | ||
==krater_po_kulce== | == krater_po_kulce == | ||
*\Ca\Data\krater_po_kulce | *\Ca\Data\krater_po_kulce | ||
==missileSmoke== | == missileSmoke == | ||
*\Ca\Data\missileSmoke | *\Ca\Data\missileSmoke | ||
==Pstone== | == Pstone == | ||
*\Ca\Data\ParticleEffects\Pstone\Pstone.p3d | *\Ca\Data\ParticleEffects\Pstone\Pstone.p3d | ||
==RainDrop== | == RainDrop == | ||
*\Ca\Data\RainDrop | *\Ca\Data\RainDrop | ||
==RocketSmoke== | == RocketSmoke == | ||
*\Ca\Data\ParticleEffects\RocketSmoke\RocketSmoke.p3d | *\Ca\Data\ParticleEffects\RocketSmoke\RocketSmoke.p3d | ||
==SmokeAnim== | == SmokeAnim == | ||
*\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d | *\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d | ||
==SparksEffect== | == SparksEffect == | ||
*\Ca\Data\ParticleEffects\SparksEffect\SparksEffect.p3d | *\Ca\Data\ParticleEffects\SparksEffect\SparksEffect.p3d | ||
==WaterEffects== | == WaterEffects == | ||
*\Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d | *\Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d | ||
Revision as of 18:35, 31 January 2021
Introduction
Shape names that can be used in conjunction with particle commands (e.g. drop).
Has to include the full path name when used in a command.
Shapes
Blood
- \Ca\Data\ParticleEffects\Blood\Blood.p3d
Cl_basic
- \Ca\Data\Cl_basic.p3d
Cl_fire
- \Ca\Data\Cl_fire
Cl_fired
- \Ca\Data\Cl_fired
Cl_water
- \Ca\Data\Cl_water
CloudletSand
- \Ca\Data\ParticleEffects\CloudletSand\CloudletSand.p3d
CloudletWater
- \Ca\Data\ParticleEffects\CloudletWater\CloudletWater.p3d
FireAnim
- \Ca\Data\ParticleEffects\FireAndSmokeAnim\FireAnim.p3d
kouleSvetlo
- \Ca\Data\kouleSvetlo
krater_po_kulce
- \Ca\Data\krater_po_kulce
missileSmoke
- \Ca\Data\missileSmoke
Pstone
- \Ca\Data\ParticleEffects\Pstone\Pstone.p3d
RainDrop
- \Ca\Data\RainDrop
RocketSmoke
- \Ca\Data\ParticleEffects\RocketSmoke\RocketSmoke.p3d
SmokeAnim
- \Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d
SparksEffect
- \Ca\Data\ParticleEffects\SparksEffect\SparksEffect.p3d
WaterEffects
- \Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d
See Also
drop, setParticleCircle, setParticleParams, setParticleRandom, ParticleTemplates