setParticleParams
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Description
- Description:
- Set parameters to particle source. Array is in format ParticleArray.
Since Arma 3 version 1.11.114706 you can use this command to overwrite many values set by setParticleClass, particularity those defined in ParticleArray. Correspondence between CfgCloudlets class param names and command array of params:particleSource setParticleParams [ /* String or Array - If string then the name of the particleShape. And following default values are used: particleFSNtieth = 1 particleFSIndex = 0 particleFSFrameCount = 1 particleFSLoop = 1 */ [ particleShape, /* String */ particleFSNtieth, /* Number */ particleFSIndex, /* Number */ particleFSFrameCount, /* Number */ particleFSLoop /* Optional - Number. Default: 1 */ ], animationName, /* String */ particleType, /* String - Enum: Billboard, SpaceObject */ timerPeriod, /* Number */ lifeTime, /* Number */ pos3D, /* 3D Array of numbers as relative position to particleSource or (if object at index 18 is set) object. Or (if object at index 18 is set) String as memoryPoint of object. */ moveVelocity, /* 3D Array of numbers. */ rotationVelocity, /* Number */ weight, /* Number */ volume, /* Number */ rubbing, /* Number */ sizeOverLifetime, /* Array of Numbers */ color, /* Array of Array of RGBA Numbers */ animationSpeed, /* Array of Number */ randomDirectionPeriod, /* Number */ randomDirectionIntensity, /* Number */ onTimerScript, /* String */ beforeDestroyScript, /* String */ obj, /* Object */ angle, /* Optional Number - Default: 0 */ onSurface, /* Optional Boolean */ bounceOnSurface, /* Optional Number */ emissiveColor, /* Optional Array of Array of RGBA Numbers */ vectorDirOrVectorDirAndUp /* Optional vector dir or [vectorDir, vectorUp] Since Arma 3 v1.92 it is possible to set the initial direction of the SpaceObject Since Arma 3 v2.12 it is possible to use a [vectorDir, vectorUp] array */ ]; - Groups:
- Particles
Syntax
- Syntax:
- particleSource setParticleParams array
- Parameters:
- particleSource: Object
- array: Array - format ParticleArray
- Return Value:
- Nothing
Examples
- Example 1:
- see ParticleArray
Additional Information
- See also:
- Arma 3: Particle Effects ParticleArray setParticleClass setParticleRandom setParticleCircle setParticleFire setDropInterval drop
Notes
-
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Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Particles
- Scripting Commands: Local Effect