setParticleParams

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Introduced with Armed Assault version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Set parameters to particle source. Array is in format ParticleArray.
Since Arma 3 version 1.11.114706 you can use this command to overwrite many values set by setParticleClass, particularity those defined in ParticleArray. Correspondence between CfgCloudlets class param names and command array of params: particleSource setParticleParams [ /* String or Array - If string then the name of the particleShape. And following default values are used: particleFSNtieth = 1 particleFSIndex = 0 particleFSFrameCount = 1 particleFSLoop = 1 */ [ particleShape, /*String*/ particleFSNtieth, /*Number*/ particleFSIndex, /*Number*/ particleFSFrameCount, /*Number*/ particleFSLoop /*Optional - Number. Default: 1*/ ], animationName, /*String*/ particleType, /*String - Enum: Billboard, SpaceObject*/ timerPeriod, /*Number*/ lifeTime, /*Number*/ position, /*3D Array of numbers as relative position to particleSource or (if object at index 18 is set) object. Or (if object at index 18 is set) String as memoryPoint of object.*/ moveVelocity, /*3D Array of numbers.*/ rotationVelocity, /*Number*/ weight, /*Number*/ volume, /*Number*/ rubbing, /*Number*/ size, /*Array of Number*/ color, /*Array of Array of RGBA Numbers*/ animationSpeed, /*Array of Number*/ randomDirectionPeriod, /*Number*/ randomDirectionIntensity, /*Number*/ onTimerScript, /*String*/ beforeDestroyScript, /*String*/ this, /*Object*/ angle, /*Optional Number - Default: 0*/ onSurface, /*Optional Boolean*/ bounceOnSurface, /*Optional Number*/ emissiveColor, /*Optional Array of Array of RGBA Numbers*/ vectorDir /*Optional 3D Array Vector dir. Since Arma 3 v1.92 it is possible to set the initial direction of the SpaceObject */ ];

Syntax

Syntax:
particleSource setParticleParams array
Parameters:
particleSource: Object
array: Array - format ParticleArray
Return Value:
Nothing

Examples

Example 1:
see ParticleArray

Additional Information

Multiplayer:
-
See also:
Arma 3 Particle EffectsParticleArraysetParticleClasssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop

Notes

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Notes

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