ctrlSetPixelPrecision: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= GUI Control |GROUP1= | |gr1= GUI Control |GROUP1= | ||
| Enable or disable pixel precision (rounding) in a given control interface. |DESCRIPTION= | | Enable or disable pixel precision (rounding) in a given control interface. |DESCRIPTION= | ||
| controlName [[ctrlSetPixelPrecision]] mode |SYNTAX= | | controlName [[ctrlSetPixelPrecision]] mode |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{codecomment|// Enables pixel precision of the given control}}</code> |EXAMPLE1= | |x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{codecomment|// Enables pixel precision of the given control}}</code> |EXAMPLE1= | ||
| [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]] |SEEALSO= | | [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]] |SEEALSO= |
Revision as of 00:40, 17 January 2021
Description
- Description:
- Enable or disable pixel precision (rounding) in a given control interface.
- Groups:
- GUI Control
Syntax
- Syntax:
- controlName ctrlSetPixelPrecision mode
- Parameters:
- controlName: Control
- mode: Number or String - can be one of the following:
- 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default)
- 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating
- 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control
Additional Information
- See also:
- ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpctrlSetPosition
Notes
-
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