cadetMode: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Difficulty |GROUP1= | |gr1= Difficulty |GROUP1= | ||
| Returns if the player is currently playing in cadet or veteran mode. <br><br> {{Informative | In Arma 3 this command returns status for global [[Arma_3_Difficulty_Menu | difficulty]] <tt>showCadetHints</tt>}} |DESCRIPTION= | | Returns if the player is currently playing in cadet or veteran mode. <br><br> {{Informative | In Arma 3 this command returns status for global [[Arma_3_Difficulty_Menu | difficulty]] <tt>showCadetHints</tt>}} |DESCRIPTION= | ||
| '''cadetMode''' |SYNTAX= | | '''cadetMode''' |SYNTAX= | ||
| [[Boolean]] - true when playing in cadet mode, false when playing in veteran mode |RETURNVALUE= | | [[Boolean]] - true when playing in cadet mode, false when playing in veteran mode |RETURNVALUE= | ||
|x1= <code>? ([[cadetMode]]) : _AIsoldier [[setSkill]] 0.1 //sqs</code>|EXAMPLE1= | |x1= <code>? ([[cadetMode]]) : _AIsoldier [[setSkill]] 0.1 //sqs</code>|EXAMPLE1= | ||
|x2= <code>[[if]] ([[cadetMode]]) [[then]] {_AIsoldier [[setSkill]] 0.1}; //sqf</code> |EXAMPLE2= | |x2= <code>[[if]] ([[cadetMode]]) [[then]] {_AIsoldier [[setSkill]] 0.1}; //sqf</code> |EXAMPLE2= | ||
| [[hintCadet]], [[difficulty]]|SEEALSO= | | [[hintCadet]], [[difficulty]]|SEEALSO= |
Revision as of 00:27, 17 January 2021
Description
- Description:
- Returns if the player is currently playing in cadet or veteran mode.
- Groups:
- Difficulty
Syntax
- Syntax:
- cadetMode
- Return Value:
- Boolean - true when playing in cadet mode, false when playing in veteran mode
Examples
- Example 1:
? (cadetMode) : _AIsoldier setSkill 0.1 //sqs
- Example 2:
if (cadetMode) then {_AIsoldier setSkill 0.1}; //sqf
Additional Information
- See also:
- hintCadetdifficulty
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on December 1, 2009 - 17:49
- Killswitch
- In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Difficulty
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands