isUIContext: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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Revision as of 22:56, 12 January 2021
Description
- Description:
- Returns true if the script originated from some UI control event, for example from "onButtonDown" EH. Exists within parent scope and immediate child scopes.
- Groups:
- GUI ControlProgram Flow
Syntax
- Syntax:
- isUIContext
- Return Value:
- Boolean
Examples
- Example 1:
if (isUIContext) then {hint "UI control event"};
- Example 2:
_button ctrlSetEventHandler ['ButtonDown',"call {diag_log isUIContext}"]; // Outputs true
- Example 3:
_button ctrlSetEventHandler ['ButtonDown',"[] spawn {diag_log isUIContext}"]; // Outputs false
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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