endLoadingScreen: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
Line 9: | Line 8: | ||
|gr1= System |GROUP1= | |gr1= System |GROUP1= | ||
| Finishes loading screen started by [[startLoadingScreen]]. | | Finishes loading screen started by [[startLoadingScreen]]. | ||
{{Feature|arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} |DESCRIPTION= | {{Feature|arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} |DESCRIPTION= | ||
| [[endLoadingScreen]] |SYNTAX= | | [[endLoadingScreen]] |SYNTAX= | ||
Line 36: | Line 33: | ||
[[waitUntil]] { sleep .01; [[scriptDone]] _handle {{!}}{{!}} [[diag_tickTime]] > _maxTime }; | [[waitUntil]] { sleep .01; [[scriptDone]] _handle {{!}}{{!}} [[diag_tickTime]] > _maxTime }; | ||
[[endLoadingScreen]];</code> |EXAMPLE2= | [[endLoadingScreen]];</code> |EXAMPLE2= | ||
| [[startLoadingScreen]], [[progressLoadingScreen]], [[BIS_fnc_endLoadingScreen]] |SEEALSO= | | [[startLoadingScreen]], [[progressLoadingScreen]], [[BIS_fnc_endLoadingScreen]] |SEEALSO= |
Revision as of 01:11, 17 January 2021
Description
- Description:
- Finishes loading screen started by startLoadingScreen.
- Groups:
- System
Syntax
- Syntax:
- endLoadingScreen
- Return Value:
- Nothing
Examples
- Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note