setDefaultCamera: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
Line 7: | Line 6: | ||
|gr1 = Camera Control |GROUP1= | |gr1 = Camera Control |GROUP1= | ||
| Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) |DESCRIPTION= | | Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) |DESCRIPTION= | ||
| '''setDefaultCamera''' [position, direction] |SYNTAX= | | '''setDefaultCamera''' [position, direction] |SYNTAX= | ||
Line 18: | Line 15: | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[setDefaultCamera]] [[5000,5000,200],[1,1,-1]];</code> |EXAMPLE1= | |x1= <code>[[setDefaultCamera]] [[5000,5000,200],[1,1,-1]];</code> |EXAMPLE1= | ||
Line 25: | Line 21: | ||
<code>[[setDefaultCamera]] [<nowiki/>[[ATLtoASL]] ([[player]] [[modelToWorld]] [0,0,100]),[0,0,-1]];</code> |EXAMPLE2= | <code>[[setDefaultCamera]] [<nowiki/>[[ATLtoASL]] ([[player]] [[modelToWorld]] [0,0,100]),[0,0,-1]];</code> |EXAMPLE2= | ||
| [[camCreate]], [[cameraOn]], [[cameraView]], [[cameraEffect]], [[cameraEffectEnableHUD]], [[switchCamera]], [[positionCameraToWorld]], [[cameraInterest]], [[setCameraInterest]], [[getEditorCamera]], [[mapCenterOnCamera]], [[preloadCamera]], [[restartEditorCamera]] |SEEALSO= | | [[camCreate]], [[cameraOn]], [[cameraView]], [[cameraEffect]], [[cameraEffectEnableHUD]], [[switchCamera]], [[positionCameraToWorld]], [[cameraInterest]], [[setCameraInterest]], [[getEditorCamera]], [[mapCenterOnCamera]], [[preloadCamera]], [[restartEditorCamera]] |SEEALSO= |
Revision as of 02:43, 17 January 2021
Description
- Description:
- Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
- Groups:
- Camera Control
Syntax
- Syntax:
- setDefaultCamera [position, direction]
- Parameters:
- position: PositionASL - position of the camera
- direction: Array - format Vector3D - direction of the camera
- Return Value:
- Nothing
Examples
- Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
- Example 2:
- Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];
Additional Information
- See also:
- camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note