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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Operation Flashpoint


Create a camera or a seagull object on the given position. Also other objects can be created this way, but vehicles created with camCreate cannot be entered. Any units created with camCreate will remain static. Differently to createVehicle, objects are created without consideration of the collision detection with surrounding objects, thus the objects are spawned exactly at the given position. camCreate is conducted immediately, the command doesn't wait for camCommit
This command creates an invisible local Object of certain type and nothing more. Further cameraEffect needs to be applied to this object in order for the view to switch to custom camera. To delete the object use camDestroy


type camCreate position
type: String - camera type, one of the following:
  • "camera"
  • "seagull"
  • "camconstruct"
  • "camcurator" (Since Arma 3 Zeus)
  • or any vehicle class suitable to be spawned with cam
position: Array - format Position - position to create the object at
Return Value:
Object - The newly created object is returned.


Example 1:
_cam = "camera" camCreate (position player)

Additional Information

camCreated objects are only visible locally (meaning they are client-side effects).
See also:


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Add New Note | How To


Posted on August 3, 2006 - 14:14
Notes from before the conversion: (CWR 1.91) createVehicle is a valid replacement (with special consideration to locality). You can also use camCreate to create objects. flare1 = "flare" camCreate getPos gameLogic_1 However, soldier units created in this way have little or no AI.

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