camCreate

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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Create a camera or a seagull object on the given position. The creation happens immediately and doesn't wait for camCommit.
Among other commands, cameraEffect must be used to enter the camera's view and camDestroy to delete the created camera. See also Camera Control.

  • Other objects can be created this way, but vehicles created with camCreate cannot be entered
  • Any unit created with camCreate will remain static
  • Unlike createVehicle, objects are created exactly at the given position, without consideration of the surrounding objects

Syntax

Syntax:
type camCreate position
Parameters:
type: String - camera type, one of the following:
  • "camera"
  • "seagull" (a crow in Arma 2)
  • "camconstruct"
  • "camcurator" (Since Arma 3 Zeus)
  • "crowe" (crow - Arma 3)
  • or any vehicle class suitable to be spawned with cam
position: Array - format PositionAGL - position to create the object at
Return Value:
Object - the created camera

Examples

Example 1:
_cam = "camera" camCreate (ASLToAGL eyePos player);
Example 2:
_flr = "flare" camCreate (position _myPlane); // works too

Additional Information

Multiplayer:
camCreated objects are only visible locally (meaning they are client-side effects).
See also:
Camera ControlcamCommandcamDestroycamSetFocuscamCommitsetPiPEffectcreateVehiclecreateUnitshowCinemaBordercameraEffectcameraEffectEnableHUD

Notes

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Notes

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