camCreate

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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Create a camera or a seagull object on the given position. Also other objects can be created this way, but vehicles created with camCreate cannot be entered. Any units created with camCreate will remain static. Differently to createVehicle, objects are created without consideration of the collision detection with surrounding objects, thus the objects are spawned exactly at the given position. camCreate is conducted immediately, the command doesn't wait for camCommit.

Syntax

Syntax:
type camCreate position
Parameters:
type: String - camera type, one of the following:
  • "camera"
  • "seagull"
  • "camconstruct"
  • "camcurator" (Since Arma 3 Zeus)
  • or any vehicle class suitable to be spawned with cam
position: Array - format Position - position to create the object at
Return Value:
Object - The newly created object is returned.

Examples

Example 1:
_cam = "camera" camCreate (position player)

Additional Information

Multiplayer:
camCreated objects are only visible locally (meaning they are client-side effects).
See also:
camCommandcamDestroycamSetFocuscamCommitsetPiPEffectcreateVehiclecreateUnitshowCinemaBorder

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 3, 2006 - 14:14
hardrock
Notes from before the conversion: (CWR 1.91) createVehicle is a valid replacement (with special consideration to locality). You can also use camCreate to create objects. flare1 = "flare" camCreate getPos gameLogic_1 However, soldier units created in this way have little or no AI.

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