Scripting Commands by Functionality: Difference between revisions
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(e.g. camCreate, camSetDir) | (e.g. camCreate, camSetDir) | ||
==[[:Category:Command Group: | ==[[:Category:Command Group: GUI Control|GUI Control]]== | ||
'''Customize the look of the main menus in the game.''' | '''Customize the look of the main menus in the game.''' | ||
(e.g. buttonAction, ctrlShow, lbPicture) | (e.g. buttonAction, ctrlShow, lbPicture) |
Revision as of 23:24, 9 August 2006
Introduction
This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.) Keep in mind that there can be cases where certain commands may appear in more than one category.
Camera Control
Camera functions for intros, outros and cut-scenes. (e.g. camCreate, camSetDir)
GUI Control
Customize the look of the main menus in the game. (e.g. buttonAction, ctrlShow, lbPicture)
Environment and Weather
Control the weather. (e.g. setFog, setRain)
Groups
Read and set group formations and members. (e.g. formation, group, units)
Interaction
On-screen messages, dialogs, menus. (e.g. hint, titleText, showGps)
Markers
Set, define and use markers. (e.g. createMarker, getMarkerType, setMarkerPos)
Math
Boolean, basic math and trigonometry functions. (abs, atan, sin)
Mission Information
Read and set parameters for the current mission. (e.g. addRating, forceEnd, score)
MP Control
Commands that are specific to MultiPlayer games. (e.g. enableTeamSwitch, onPlayerConnected)
Object Information
Find out things about your troops and other objects. (e.g. alive, combatMode, fuel, isEngineOn, nearestObject)
Object Manipulation
Create and define troops and other objects. (e.g. createVehicle, setBehaviour, setDamage)
Program Flow
Commands to define loops, conditions, and jumps inside scripts. (e.g. exec, do, forEach, goto)
Radio Control
Control radio availability and messages. (e.g. enableRadio, groupChat, vehicleRadio)
Sides
Read and set unit affiliations. (e.g. captive, countEnemy, friendly)
Sounds
Contol in-game sounds. (e.g. fadeMusic, playSound, say)
System Commands
Commands that deal with the game as a whole. (e.g. benchmark, cadetMode, loadFile, saveGame)
Time Functions
Read and set the in-game time. (e.g. accTime, skiptime, time)
Triggers
Set, define and use triggers. (e.g. addEventHandler, createTrigger, setTriggerPos)
Unit Control
Controls the behaviour of your troops. (e.g. action, addWaypoint, commandFire, doMove, setHideBehind)
Vehicle Assignment
Vehicle related commands. (e.g. allowGetIn, assignAsCargo, moveInDriver)
Variables
Commands to handle arrays and other variables. (e.g. format, count, isNull, select)
Weapons
Weapon related commands. (e.g. addMagazine, ammo, weapons)