Scripting Commands by Functionality: Difference between revisions
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(e.g. buttonAction, ctrlShow, lbPicture) | (e.g. buttonAction, ctrlShow, lbPicture) | ||
==[[:Category:Command Group: Environment | ==[[:Category:Command Group: Environment|Environment]]== | ||
'''Control the weather.''' | '''Control the environment's weather, time, etc.''' | ||
(e.g. setFog, setRain) | (e.g. setFog, setRain) | ||
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'''Commands that deal with the game as a whole.''' | '''Commands that deal with the game as a whole.''' | ||
(e.g. benchmark, cadetMode, loadFile, saveGame) | (e.g. benchmark, cadetMode, loadFile, saveGame) | ||
==[[:Category:Command Group: Activators|Activators]]== | ==[[:Category:Command Group: Activators|Activators]]== |
Revision as of 00:03, 10 August 2006
Introduction
This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.) Keep in mind that there can be cases where certain commands may appear in more than one category.
Camera Control
Camera functions for intros, outros and cut-scenes. (e.g. camCreate, camSetDir)
GUI Control
Customize the look of the main menus in the game. (e.g. buttonAction, ctrlShow, lbPicture)
Environment
Control the environment's weather, time, etc. (e.g. setFog, setRain)
Groups
Read and set group formations and members. (e.g. formation, group, units)
Interaction
On-screen messages, dialogs, menus. (e.g. hint, titleText, showGps)
Markers
Set, define and use markers. (e.g. createMarker, getMarkerType, setMarkerPos)
Math
Boolean, basic math and trigonometry functions. (abs, atan, sin)
Mission Information
Read and set parameters for the current mission. (e.g. addRating, forceEnd, score)
Multiplayer
Commands that are specific to Multiplayer games. (e.g. enableTeamSwitch, onPlayerConnected)
Object Information
Find out things about your troops and other objects. (e.g. alive, combatMode, fuel, isEngineOn, nearestObject)
Object Manipulation
Create and define troops and other objects. (e.g. createVehicle, setBehaviour, setDamage)
Program Flow
Commands to define loops, conditions, and jumps inside scripts. (e.g. exec, do, forEach, goto)
Radio Control
Control radio availability and messages. (e.g. enableRadio, groupChat, vehicleRadio)
Sides
Read and set unit affiliations. (e.g. captive, countEnemy, friendly)
Sounds
Contol in-game sounds. (e.g. fadeMusic, playSound, say)
System Commands
Commands that deal with the game as a whole. (e.g. benchmark, cadetMode, loadFile, saveGame)
Activators
Set, define and use Triggers and Event Handlers. (e.g. addEventHandler, createTrigger, setTriggerPos)
Unit Control
Controls the behaviour of your troops. (e.g. action, addWaypoint, commandFire, doMove, setHideBehind)
Vehicle Assignment
Vehicle related commands. (e.g. allowGetIn, assignAsCargo, moveInDriver)
Variables
Commands to handle arrays and other variables. (e.g. format, count, isNull, select)
Weapons
Weapon related commands. (e.g. addMagazine, ammo, weapons)