synchronizeObjectsAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)?\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
Line 46: Line 46:
<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>


[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 21:31, 9 January 2021

Hover & click on the images for description

Description

Description:
Add given objects to the unit's list of synchronized objects.
Groups:
Object Manipulation

Syntax

Syntax:
unit synchronizeObjectsAdd objects
Parameters:
unit: Object
objects: Array - An array of objects
Return Value:
Nothing

Examples

Example 1:
_acm = _groupLogic createUnit ["AmbientCombatManager", position player,[],0,"NONE"]; _acm synchronizeObjectsAdd [player];

Additional Information

See also:
synchronizeObjectsRemove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section