triggerAmmo: Difference between revisions

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{{Command|Comments=
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|gr1= Object Manipulation |GROUP1=
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| Triggers a munition such as shells, bullets, missiles, rockets and bombs (''shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket'') as if it did hit. If ammo uses submunition, then creation of submunition will be triggered. |Description=
| Triggers a munition such as shells, bullets, missiles, rockets and bombs (''shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket'') as if it did hit. If ammo uses submunition, then creation of submunition will be triggered. |Description=
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| [[triggerAmmo]] munition |Syntax=
| [[triggerAmmo]] munition |Syntax=
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| [[Nothing]] |Return Value=
| [[Nothing]] |Return Value=
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|x1= <code>[[triggerAmmo]] bomb1</code> |Example 1=
|x1= <code>[[triggerAmmo]] bomb1</code> |Example 1=
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|mp= |Multiplayer Behaviour=
|mp= |Multiplayer Behaviour=

Revision as of 04:00, 17 January 2021

Hover & click on the images for description

Description

Description:
Triggers a munition such as shells, bullets, missiles, rockets and bombs (shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket) as if it did hit. If ammo uses submunition, then creation of submunition will be triggered.
Groups:
Object Manipulation

Syntax

Syntax:
triggerAmmo munition
Parameters:
munition: Object
Return Value:
Nothing

Examples

Example 1:
triggerAmmo bomb1

Additional Information

See also:
getShotParents "Fired" Event Handler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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