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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)?\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|1.00|Game version= | |1.00|Game version= | ||
| Creates a switch type that can be used inside a [[switch do|switch-do]] block. | | Creates a switch type that can be used inside a [[switch do|switch-do]] block. | ||
<br><br> | <br><br> | ||
{{Important | When it comes to strings, switch case matching is <b>case-sensitive</b>}} |DESCRIPTION= | {{Important | When it comes to strings, switch case matching is <b>case-sensitive</b>}} |DESCRIPTION= | ||
| [[switch]] condition |SYNTAX= | | [[switch]] condition |SYNTAX= | ||
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| [[Switch Type]] |RETURNVALUE= | | [[Switch Type]] |RETURNVALUE= | ||
|x1= <code>[[private]] _mySwitch = [[switch]] "Test"; | |x1= <code>[[private]] _mySwitch = [[switch]] "Test"; |
Revision as of 03:45, 17 January 2021
Description
- Description:
- Creates a switch type that can be used inside a switch-do block.
- Groups:
- Program Flow
Syntax
- Syntax:
- switch condition
- Parameters:
- condition: Anything
- Return Value:
- Switch Type
Examples
- Example 1:
private _mySwitch = switch "Test"; _mySwitch do { /* Something */ };
- Example 2:
switch (_condition) do { case 1: { hint "1" }; case 2: { hint "2" }; default { hint "default" }; };
- Example 3:
switch (_condition) do { case "string1"; case "string2": { hint "string1 or string2" }; case "string3"; case "string4": { hint "string3 or string4" }; default { hint "default" }; };
Additional Information
- See also:
- Control Structures switch do a:b case default
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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