setCamShakeParams: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2oa |Game name=
| arma2oa |Game name=
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|gr1= Camera Control |GROUP1=
|gr1= Camera Control |GROUP1=
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| Set camera shake parameters.  
| Set camera shake parameters.  
Will not have any effect until shake is started via [[addCamShake]]. |DESCRIPTION=
Will not have any effect until shake is started via [[addCamShake]]. |DESCRIPTION=
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| '''setCamShakeParams'''  [posCoef, vertCoef, horzCoef, bankCoef, interpolation] |SYNTAX=
| '''setCamShakeParams'''  [posCoef, vertCoef, horzCoef, bankCoef, interpolation] |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[setCamShakeParams]] [0.1, 1, 1, 1, true]; </code> |EXAMPLE1=  
|x1= <code>[[setCamShakeParams]] [0.1, 1, 1, 1, true]; </code> |EXAMPLE1=  
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| [[setCamShakeDefParams]], [[addCamShake]], [[enableCamShake]], [[resetCamShake]] |SEEALSO=
| [[setCamShakeDefParams]], [[addCamShake]], [[enableCamShake]], [[resetCamShake]] |SEEALSO=

Revision as of 02:58, 17 January 2021

Hover & click on the images for description

Description

Description:
Set camera shake parameters. Will not have any effect until shake is started via addCamShake.
Groups:
Camera Control

Syntax

Syntax:
setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
Parameters:
posCoef: Number - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player
vertCoef: Number - Strength of vertical camera pan (up/down), practical range: 0-10
horzCoef: Number - Strength of horizontal camera pan (left/right), practical range: 0-10
bankCoef: Number - Strength of camera tilt/bank, practical range: 0-20
interpolation: Boolean - If true, then transitions in the different shaking directions will be smoother
Return Value:
Nothing

Examples

Example 1:
setCamShakeParams [0.1, 1, 1, 1, true];

Additional Information

See also:
setCamShakeDefParamsaddCamShakeenableCamShakeresetCamShake

Notes

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Notes

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