reloadEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1= Weapons |GROUP1= | |gr1= Weapons |GROUP1= | ||
| Check whether magazine is reloaded whenever emptied. |DESCRIPTION= | | Check whether magazine is reloaded whenever emptied. |DESCRIPTION= | ||
| [[reloadEnabled]] unitName |SYNTAX= | | [[reloadEnabled]] unitName |SYNTAX= | ||
Line 17: | Line 14: | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code> |EXAMPLE1= | |x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code> |EXAMPLE1= | ||
| [[enableReload]], [[reload]], [[needReload]] |SEEALSO= | | [[enableReload]], [[reload]], [[needReload]] |SEEALSO= |
Revision as of 02:22, 17 January 2021
Description
- Description:
- Check whether magazine is reloaded whenever emptied.
- Groups:
- Weapons
Syntax
- Syntax:
- reloadEnabled unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean
Examples
- Example 1:
private _canReload = reloadEnabled _unit1;
Additional Information
- See also:
- enableReloadreloadneedReload
Notes
-
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