showWaypoint: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}") |
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[[Category:Command_Group:_Waypoints|SHOWWAYPOINT]] | [[Category:Command_Group:_Waypoints|SHOWWAYPOINT]] |
Revision as of 21:34, 10 January 2021
Description
- Description:
- Sets the condition determining if the given waypoint is shown on the map view (for 3D HUD visibility see setWaypointVisible). Possible values are:
- "NEVER" - never show it
- "EASY" - show only if showCadetWP is enabled in global difficulty.
- "ALWAYS" - always show it
- Groups:
- Waypoints
Syntax
- Syntax:
- waypoint showWaypoint show
- Parameters:
- waypoint: Array - format Waypoint
- show: String - see description
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] showWaypoint "ALWAYS";
Additional Information
- See also:
- waypointShow
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Waypoints
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands