setVehicleTIPars: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Command|Comments=
{{Command|Comments=
____________________________________________________________________________________________


| arma2oa |Game name=
| arma2oa |Game name=
Line 11: Line 10:


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
____________________________________________________________________________________________


| Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
| Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
{{Informative | This command does not work on infantry weapons.}} |DESCRIPTION=
{{Informative | This command does not work on infantry weapons.}} |DESCRIPTION=
____________________________________________________________________________________________


| vehicle [[setVehicleTIPars]] [engine, wheels, weapon] |SYNTAX=
| vehicle [[setVehicleTIPars]] [engine, wheels, weapon] |SYNTAX=
Line 30: Line 27:


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}}
|x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}}
Line 38: Line 34:


|x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code> |EXAMPLE 2=
|x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code> |EXAMPLE 2=
____________________________________________________________________________________________


|[[disableTIEquipment]], [[setCamUseTI]] |SEEALSO=
|[[disableTIEquipment]], [[setCamUseTI]] |SEEALSO=

Revision as of 03:55, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
This command does not work on infantry weapons.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setVehicleTIPars [engine, wheels, weapon]
Parameters:
vehicle: Object - Vehicle whose components are manipulated
[engine, wheels, weapon]: Array
engine: Number - engine and body's heat
wheels: Number - tracks/wheels' heat
weapon: Number - main weapon's heat
Return Value:
Nothing

Examples

Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter

Additional Information

See also:
disableTIEquipmentsetCamUseTI

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section