visibleMap: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr2= Interaction |GROUP2= | |gr2= Interaction |GROUP2= | ||
| Return true if the main map is shown (active). |DESCRIPTION= | | Return true if the main map is shown (active). |DESCRIPTION= | ||
| '''visibleMap''' |SYNTAX= | | '''visibleMap''' |SYNTAX= | ||
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|x1= <code>if (visibleMap) then {hint "You're showing the map !"}</code>|EXAMPLE1= | |x1= <code>if (visibleMap) then {hint "You're showing the map !"}</code>|EXAMPLE1= | ||
| [[forceMap]], [[openMap]] |SEEALSO= | | [[forceMap]], [[openMap]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 04:15, 17 January 2021
Description
- Description:
- Return true if the main map is shown (active).
- Groups:
- MapInteraction
Syntax
- Syntax:
- visibleMap
- Return Value:
- Boolean
Examples
- Example 1:
if (visibleMap) then {hint "You're showing the map !"}
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 13 November 2017
- James
-
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an addMissionEventHandler of type "Map". Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like
// update marker as long as map is open (works for uav stations as well) J_myGPSEH = addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; if (_mapIsOpened) then { systemChat "GPS aktiv"; J_var_GPSOn = true; // no sheduled environment -> create one /* Triggered when map is opened or closed either by user action or script command openMap. */ [] spawn { waitUntil{ ... // do something as long as map is open; not J_var_GPSOn }; }; } else { J_var_GPSOn = false; systemChat "GPS inaktiv"; }; }];