setCameraInterest: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1 = Camera Control |GROUP1= | |gr1 = Camera Control |GROUP1= | ||
| Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.|DESCRIPTION= | | Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.|DESCRIPTION= | ||
| entity [[setCameraInterest]] interest |SYNTAX= | | entity [[setCameraInterest]] interest |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_soldier [[setCameraInterest]] 50;</code> |EXAMPLE1= | |x1= <code>_soldier [[setCameraInterest]] 50;</code> |EXAMPLE1= | ||
| [[cameraInterest]] |SEEALSO= | | [[cameraInterest]] |SEEALSO= |
Revision as of 02:28, 17 January 2021
Description
- Description:
- Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.
- Groups:
- Camera Control
Syntax
- Syntax:
- entity setCameraInterest interest
- Parameters:
- entity: Object
- interest: Number
- Return Value:
- Nothing
Examples
- Example 1:
_soldier setCameraInterest 50;
Additional Information
- See also:
- cameraInterest
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Camera Control
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands