a % b: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game Name= | | ofp |Game Name= | ||
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|gr1= Math |GROUP1= | |gr1= Math |GROUP1= | ||
| Remainder of '''a''' divided by '''b'''. |DESCRIPTION= | | Remainder of '''a''' divided by '''b'''. |DESCRIPTION= | ||
| a [[a_%25_b|%]] b |SYNTAX= | | a [[a_%25_b|%]] b |SYNTAX= | ||
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| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>4.5 % 3</code> |Example 1= | |x1= <code>4.5 % 3</code> |Example 1= |
Revision as of 00:06, 17 January 2021
Description
- Description:
- Remainder of a divided by b.
- Groups:
- Math
Syntax
Examples
- Example 1:
4.5 % 3
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 01:34, 16 April 2006
- Hoz
-
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:
_rand = random 6; _num = _rand - (_rand % 1);
In A1, the new commands round, floor or ceil would be the easier way to round.
Bottom Section
- Posted on July 21, 2015 - 14:55 (UTC)
- SilentSpike
-
Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence:
-12 % -10 = -2 -12 % 10 = -2 12 % -10 = 2 12 % 10 = 2
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Math
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands