a % b: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game Name=
| ofp |Game Name=
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|gr1= Math |GROUP1=
|gr1= Math |GROUP1=
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| Remainder of '''a''' divided by '''b'''. |DESCRIPTION=
| Remainder of '''a''' divided by '''b'''. |DESCRIPTION=
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| a [[a_%25_b|%]] b |SYNTAX=
| a [[a_%25_b|%]] b |SYNTAX=
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| [[Number]] |RETURNVALUE=
| [[Number]] |RETURNVALUE=
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|x1= <code>4.5 % 3</code> |Example 1=
|x1= <code>4.5 % 3</code> |Example 1=

Revision as of 00:06, 17 January 2021

Hover & click on the images for description

Description

Description:
Remainder of a divided by b.
Groups:
Math

Syntax

Syntax:
a % b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
4.5 % 3

Additional Information

See also:
modOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 01:34, 16 April 2006
Hoz
  • Remainder is calculated in real domain.
  • a % b is identical to mod
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: _rand = random 6; _num = _rand - (_rand % 1); In A1, the new commands round, floor or ceil would be the easier way to round.

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Posted on July 21, 2015 - 14:55 (UTC)
SilentSpike
Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence: -12 % -10 = -2 -12 % 10 = -2 12 % -10 = 2 12 % 10 = 2