systemOfUnits: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| TKOH |Game name= | | TKOH |Game name= | ||
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|gr1= System |GROUP1= | |gr1= System |GROUP1= | ||
| Returns the currently selected system of units. | | Returns the currently selected system of units. | ||
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* 1: Mixed (ground vehicles use Metric / air vehicles use Imperial) | * 1: Mixed (ground vehicles use Metric / air vehicles use Imperial) | ||
* 2: Imperial |DESCRIPTION= | * 2: Imperial |DESCRIPTION= | ||
| '''systemOfUnits'''|SYNTAX= | | '''systemOfUnits'''|SYNTAX= | ||
| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>_system = '''systemOfUnits''';</code> |= | |x1= <code>_system = '''systemOfUnits''';</code> |= |
Revision as of 03:51, 17 January 2021
Description
- Description:
- Returns the currently selected system of units.
- 0: Metric
- 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
- 2: Imperial
- Groups:
- System
Syntax
- Syntax:
- systemOfUnits
- Return Value:
- Number
Examples
- Example 1:
_system = systemOfUnits;
Additional Information
- See also:
- BIS_fnc_convertUnits setSystemOfUnits
Notes
-
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