BIS fnc respawnMenuPosition: Difference between revisions
Jump to navigation
Jump to search
Ilias38rus (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 5: | Line 5: | ||
|version1= 1.00 | |version1= 1.00 | ||
|gr1 = Respawn | |gr1 = Respawn | ||
|descr= Shows respawn menu. Closes it if the player is alive. | |descr= Shows respawn menu. Closes it if the player is alive. |
Revision as of 23:36, 17 January 2021
Description
Syntax
- Syntax:
- [player, respawnDelay, revive] call BIS_fnc_respawnMenuPosition
- Parameters:
- player: Object - Player unit
- respawnDelay: Number - (Optional, default 3) Respawn delay
- revive: Boolean - (Optional, default false) If unit was revived
- Return Value:
- Nothing
Examples
- Example 1:
[player,5] call BIS_fnc_respawnMenuPosition;
Additional Information
- See also:
- Arma 3 Respawn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on January 15, 2021 - 18:14 (UTC)
- Ilias38rus
- Use `setPlayerRespawnTime 0;` to respawn on selected position (certain gets selected by default), or position of death, if there is no the RP-s .