AISFinishHeal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Alternative Injury Simulation (AIS) end state. Used to tell engine that script side healing is done when using "HandleHeal" event handler. | | Alternative Injury Simulation (AIS) end state. Used to tell engine that script side healing is done when using "HandleHeal" event handler. | ||
| '''AISFinishHeal''' [unit, healer, healercanheal] | | '''AISFinishHeal''' [unit, healer, healercanheal] | ||
|p1= [unit, healer, healercanheal]: [[Array]] | |p1= [unit, healer, healercanheal]: [[Array]] | ||
|p2= unit: [[Object]] - wounded | |p2= unit: [[Object]] - wounded | ||
|p3= healer: [[Object]] - medic | |p3= healer: [[Object]] - medic | ||
|p4= healercanheal: [[Boolean]] | |p4= healercanheal: [[Boolean]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[AISFinishHeal]] [_wounded, _medic, [[true]]];</code> | |x1= <code>[[AISFinishHeal]] [_wounded, _medic, [[true]]];</code> | ||
| [[ArmA_2:_Event_Handlers#HandleHeal]], [[ArmA_3:_Event_Handlers#HandleHeal]] | | [[ArmA_2:_Event_Handlers#HandleHeal]], [[ArmA_3:_Event_Handlers#HandleHeal]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 16:00, 17 January 2021
Description
- Description:
- Alternative Injury Simulation (AIS) end state. Used to tell engine that script side healing is done when using "HandleHeal" event handler.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- AISFinishHeal [unit, healer, healercanheal]
- Parameters:
- [unit, healer, healercanheal]: Array
- unit: Object - wounded
- healer: Object - medic
- healercanheal: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
AISFinishHeal [_wounded, _medic, true];
Additional Information
Notes
-
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