addMagazineTurret: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma2oa | | arma2oa | ||
|1.52 | |1.52 | ||
|arg= local |Multiplayer Arguments= | |arg= local |Multiplayer Arguments= | ||
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
|gr1= Turrets | |gr1= Turrets | ||
| Adds a magazine to the turret. Use turret path [-1] for driver's turret. | | Adds a magazine to the turret. Use turret path [-1] for driver's turret. | ||
Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined. Since Arma 3 v1.55.133817 it is possible to set custom ammo count in added magazine. | Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined. Since Arma 3 v1.55.133817 it is possible to set custom ammo count in added magazine. | ||
| vehicle '''addMagazineTurret''' [magazineName, turretPath, ammoCount] | | vehicle '''addMagazineTurret''' [magazineName, turretPath, ammoCount] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= [magazineName, turretPath]: [[Array]] | |p2= [magazineName, turretPath]: [[Array]] | ||
|p3= magazineName: [[String]] | |p3= magazineName: [[String]] | ||
|p4= turretPath: [[Array]] | |p4= turretPath: [[Array]] | ||
|p5= ammoCount (Optional): [[Number]] (''since Arma 3 v1.55.133817'') - required ammo count | |p5= ammoCount (Optional): [[Number]] (''since Arma 3 v1.55.133817'') - required ammo count | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_tank [[addMagazineTurret]] ["SmokeLauncherMag",[0,0]];</code> | |x1= <code>_tank [[addMagazineTurret]] ["SmokeLauncherMag",[0,0]];</code> | ||
|x2= <code>_tank [[addMagazineTurret]] ["20Rnd_120mmSABOT_M1A2",[0]];</code> | |x2= <code>_tank [[addMagazineTurret]] ["20Rnd_120mmSABOT_M1A2",[0]];</code> | ||
| [[addMagazineGlobal]], [[addMagazine]], [[loadMagazine]], [[addMagazines]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[addMagazinePool]], [[magazinesTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[addMagazineAmmoCargo]], [[addWeaponTurret]], [[removeWeaponTurret]], [[turretLocal]] | | [[addMagazineGlobal]], [[addMagazine]], [[loadMagazine]], [[addMagazines]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[addMagazinePool]], [[magazinesTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[addMagazineAmmoCargo]], [[addWeaponTurret]], [[removeWeaponTurret]], [[turretLocal]] | ||
}} | }} |
Revision as of 00:01, 18 January 2021
Description
- Description:
- Adds a magazine to the turret. Use turret path [-1] for driver's turret. Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined. Since Arma 3 v1.55.133817 it is possible to set custom ammo count in added magazine.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle addMagazineTurret [magazineName, turretPath, ammoCount]
- Parameters:
- vehicle: Object
- [magazineName, turretPath]: Array
- magazineName: String
- turretPath: Array
- ammoCount (Optional): Number (since Arma 3 v1.55.133817) - required ammo count
- Return Value:
- Nothing
Examples
- Example 1:
_tank addMagazineTurret ["SmokeLauncherMag",[0,0]];
- Example 2:
_tank addMagazineTurret ["20Rnd_120mmSABOT_M1A2",[0]];
Additional Information
- See also:
- addMagazineGlobaladdMagazineloadMagazineaddMagazinesaddMagazineCargoaddMagazineCargoGlobaladdMagazinePoolmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretaddMagazineAmmoCargoaddWeaponTurretremoveWeaponTurretturretLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.52
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Turrets
- Scripting Commands: Global Effect
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands