animatePylon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.70 | |1.70 | ||
|gr1= Animations | |gr1= Animations | ||
|gr2= Vehicle Loadouts | |gr2= Vehicle Loadouts | ||
|Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state <nowiki>=</nowiki>1. Supports pylon name since Arma 3 v1.93.145594 | |Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state <nowiki>=</nowiki>1. Supports pylon name since Arma 3 v1.93.145594 | ||
| vehicle '''animatePylon''' [pylon, animphase, instant] | | vehicle '''animatePylon''' [pylon, animphase, instant] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= [pylon, animphase, instant] : [[Array]] | |p2= [pylon, animphase, instant] : [[Array]] | ||
|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) | |p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) | ||
|p4= animphase: [[Number]] - animation phase (0...1) | |p4= animphase: [[Number]] - animation phase (0...1) | ||
|p5= instant (Optional): [[Boolean]] - animate immediately | |p5= instant (Optional): [[Boolean]] - animate immediately | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code> | |x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code> | ||
|x2= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 0.5];</code> | |x2= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 0.5];</code> | ||
|x3= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 1, [[true]]];</code> | |x3= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 1, [[true]]];</code> | ||
|[[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]] | |[[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]] | ||
}} | }} |
Revision as of 00:03, 18 January 2021
Description
- Description:
- Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1. Supports pylon name since Arma 3 v1.93.145594
- Groups:
- AnimationsVehicle Loadouts
Syntax
- Syntax:
- vehicle animatePylon [pylon, animphase, instant]
- Parameters:
- vehicle: Object
- [pylon, animphase, instant] : Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- animphase: Number - animation phase (0...1)
- instant (Optional): Boolean - animate immediately
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player animatePylon [1, 0.5];
- Example 2:
vehicle player animatePylon ["pylon1", 0.5];
- Example 3:
vehicle player animatePylon ["pylon1", 1, true];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimateBaysetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note