canUnloadInCombat: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Check if cargo of this vehicle want to get out when in combat. | | Check if cargo of this vehicle want to get out when in combat. | ||
| '''canUnloadInCombat''' vehicle | | '''canUnloadInCombat''' vehicle | ||
|p1= vehicle: [[Object]] - | |p1= vehicle: [[Object]] - | ||
|p2 | |p2= | ||
|p3 | |p3= | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>if ([[canUnloadInCombat]] _vehicle) then {...};</code> | |x1= <code>if ([[canUnloadInCombat]] _vehicle) then {...};</code> | ||
| [[setUnloadInCombat]] | | [[setUnloadInCombat]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:10, 18 January 2021
Description
- Description:
- Check if cargo of this vehicle want to get out when in combat.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
if (canUnloadInCombat _vehicle) then {...};
Additional Information
- See also:
- setUnloadInCombat
Notes
-
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