endLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|eff= local |MP Effect= | |eff= local |MP Effect= | ||
|gr1= System | |gr1= System | ||
| Finishes loading screen started by [[startLoadingScreen]]. | | Finishes loading screen started by [[startLoadingScreen]]. | ||
{{Feature|arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} | {{Feature|arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} | ||
| [[endLoadingScreen]] | | [[endLoadingScreen]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[startLoadingScreen]] ["Loading My Mission"]; | |x1= <code>[[startLoadingScreen]] ["Loading My Mission"]; | ||
Line 21: | Line 21: | ||
[[progressLoadingScreen]] 0.5; | [[progressLoadingScreen]] 0.5; | ||
{{cc|code}} | {{cc|code}} | ||
[[endLoadingScreen]];</code> | [[endLoadingScreen]];</code> | ||
|x2= <code>{{cc|this structure prevents error-prone or lengthy code to miss [[endLoadingScreen]].}} | |x2= <code>{{cc|this structure prevents error-prone or lengthy code to miss [[endLoadingScreen]].}} | ||
Line 32: | Line 32: | ||
[[waitUntil]] { sleep .01; [[scriptDone]] _handle {{!}}{{!}} [[diag_tickTime]] > _maxTime }; | [[waitUntil]] { sleep .01; [[scriptDone]] _handle {{!}}{{!}} [[diag_tickTime]] > _maxTime }; | ||
[[endLoadingScreen]];</code> | [[endLoadingScreen]];</code> | ||
| [[startLoadingScreen]], [[progressLoadingScreen]], [[BIS_fnc_endLoadingScreen]] | | [[startLoadingScreen]], [[progressLoadingScreen]], [[BIS_fnc_endLoadingScreen]] | ||
}} | }} | ||
Revision as of 00:36, 18 January 2021
Description
- Description:
- Finishes loading screen started by startLoadingScreen.
- Groups:
- System
Syntax
- Syntax:
- endLoadingScreen
- Return Value:
- Nothing
Examples
- Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note